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Fireball Catapult 7

"Long-ranged, slower splash-damage attacks against ground units."


Fireball Catapult 1 Fire Catapult 2 KC Flamethrower 2
Level 1 Level 2 Level 3
Fireball Catapult4 Fireball Catapult5 Fireball Catapult 6 Fireball Catapult 7
Level 4 Level 5 Level 6 Level 7

Summary[]

  • Fireball Catapult is a catapult which launches fireball's at a long-ranged distance and is incapable of performing very short-ranged attacks.

Upgrade Differences[]

  • At level 1, the Fireball Catapult looks like a shaved lions head with a cannon in its mouth.
  • At level 2, the Fireball Catapult has a mane like shape surrounding half of the catapult as well as a lighter colored top.
  • At level 3, the Fireball Catapult has white teeth and a longer mane, also the base of the cannon is metal and the top of the lions mouth is shaped more circular in the form of the nose.
  • At level 4, the Fireball Catapult gains a metal lower jaw and metal mouth as well as its mane.
  • At level 5, the Fireball Catapult is now completely metal and its mouth turns into black metal and has a circular metal studs at ninety-degree angle surrounding the mouth.

Defensive Strategy[]

  • Fireball Catapult is a strong defense extremely effective against Tier 1 troops as it deals huge damage in a splash form. The best position for this defense is central in your base but as you begin to introduce, more of these other formation should be introduced. See Base Layouts when multiple of these are available to you.
  • On December 6th 2013, an upgrade was applied to Fireball Catapult that its damage was doubled (but attack speed was reduced to half). This changed the game a lot in offense and defense because from now on, Archers and Thieves will be all wiped out with only ONE hit from Fireball Catapult.

Specific Information[]

Royal Hall Level 1 2 3 4 5 6 7 8 9 10 11
Number Available N/A N/A 1 1 1 2 2 3 3 3
Level Damage Damage Increased Hitpoints Cost Build Time Royal Hall Level Required
1 62 0 800 20,000 6 hours 3
2 66 +4 880 90,000 12 hours 4
3 77 +11 960 300,000 1 day 5
4 87 +10 1,040 1,000,000 2 days 6
5 99 +12 1,120 2,000,000 4 days 7
6 108 +9 1,200 4,000,000 5 days 8
7 113 +5 1,280 8,000,000 7 days 9
Range Damage Type Unit Type Targeted Size
4-11 Splash Ground 2x2
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