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Cannon10
"Short-ranged, fast attacks against a single ground unit."


Cannon1 Cannon2 Cannon3 Cannon4 Cannon5
Level 1 Level 2 Level 3 Level 4 Level 5
Cannon6 Cannon7 Cannon8 Cannon9 Cannon10
Level 6 Level 7 Level 8 Level 9 Level 10

Summary[]

  • Cannons are the basic defensive buildings. It is generally used as an outerlying defense as its effects are very basic but on Warriors, Archers, Thieves and Demolitionists (generally small troops with low hp). This being effective because it's generally one or two shots singular units.
  • Cannons can only shoot ground units.

Upgrade Differences[]

  • At level 1, the Cannon appears extremely basic with a wooden rim around its mouth and a basic wooden circular base.
  • At level 2, the Cannon has additional supports at ninety-degree intervals also using wood.
  • At level 3, the Cannon has a more pyramid form of a base which seems to consist of 2 colours of wood. The lighter colour being stronger.
  • At level 4, the Cannon has a metal mouth and the base is now the improved form of wood. The underlying part of the base is made of metal.
  • At level 5, the Cannon's base begins to consist of more metal.
  • At level 6, the Cannon seems to have a flatter base and now the full height of the outer edge of the base is metal with small supports on each ninety-degree point.
  • At level 7, the Cannon has a golden mouth and where the strong wood was once there it has become gold.
  • At level 8, the Cannon's mouth becomes two golden rings with silver in between also the base has larger amounts of gold in it and the ninety-degrees supports have a golden circle on the end.

Defensive Strategy[]

  • Cannon is a basic single target defence which is effective against smaller troops generally Tier 1 troops and the Demolitionist. The placement of these Cannons is reasonably important in stopping the enrmy forces from getting to your stronger defenses and your resources. The Cannons if placed correctly should be able to cover the whole perimeter of the base as they are your frontline defenses used to stop enemies from breaching your Walls.

Specific Information[]

Royal Hall Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 2 2 3 3 4 4 5 5 6
Level Damage Damage Increased Hitpoints Upgrade Cost Build Time Royal Hall Level Required
1 14 0 800 400 1 minute 1
2 18 +4 880 1,600 15 minutes 1
3 24 +6 960 7,500 45 minutes 2
4 31 +7 1,040 35,000 4 hours 3
5 39 +8 1,120 110,000 8 hours 4
6 49 +10 1,200 250,000 16 hours 5
7 63 +14 1,280 500,000 1 day 6
8 76 +13 1,360 1,000,000 2 days 7
9 90 +14 1,440 2,000,000 3 days 8
10 104 +14 1,520 4,000,000 5 days 9
Range Damage Type Unit Type Targeted Size
9 Single Shot Ground 2x2
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